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Re: Capcom Did Not Completely Forget about Mega Man afterall....


While I wish there was a MM9-esque option to emulate hardware flicker accurately or not, I can respect the decision to go for accuracy - the slowdown was there on the NES and in some areas it actually does influence the pace of the game.

Imperfect, glitchy emu, on the other hand.. bleargh. Not okay.
2/25/2016, 9:02 pm Link to this post Send PM to Greatshot
 
iacon45 Profile
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Re: Capcom Did Not Completely Forget about Mega Man afterall....


And add to the glich list: When playing MM 3, a vertical black bar crops off a small portion of the extreme left side and its always present from title screen to stage play when MM3 is in play.
2/26/2016, 4:13 pm Link to this post Send Email to iacon45   Send PM to iacon45
 
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Re: Capcom Did Not Completely Forget about Mega Man afterall....


quote:

iacon45 wrote:

And add to the glich list: When playing MM 3, a vertical black bar crops off a small portion of the extreme left side and its always present from title screen to stage play when MM3 is in play.



That COULD be for getting the screen resolution/ratio proper to the original game - some NES (and SMS) games have a bar in them naturally. I honestly can't remember if MM3 does this on a real NES, if I was ambitious enough to dig mine out I'd check, but I'm not. :lol
2/28/2016, 12:31 am Link to this post Send PM to Greatshot
 
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Re: Capcom Did Not Completely Forget about Mega Man afterall....


Did not take me long to blow through all 6 games and wanting more Mega Man.

But no other big issues with the other Mega Man games except for that side black bar and you may be right GS about that being there to help keep the resolution balanced.

One thing I have not commented on though is the Save feature. It comes in handy though in Mega Man 1 and it bypasses needing to constantly write down passwords. (Capcom left the password feature in the games though to stay faithful to the originals though).

The save feature allows you to pick up exactly where and how you left it. Same spot, amount of lives, energy, position, you were in when you hit save. I abused the hell out of the save feature and that is one reason I breezed through these games. I feel like if they had instead of picking back up where you leave off, it would take you to the pre-programmed check point already in the game, it would have made it a little more challenging.

Instead of one rating, I'm going to break it down like this:

*Content (pertaining to the original 6 games) - 4 out of 5.
*Extra Features (just a challenge feature, a cheesy border around the game, and promotional art) - 2 out of 5.
*3D features - 1/2 out of 5 - The previously mentioned border has a 3D effect but the actual gameplay has none whatsoever.

Overall, I give this a 3 out of 5. For an anniversary collection it leaves me wanting more when I know no more is coming. They could have easily thrown in 7 and maybe 8. But I feel the biggest area where Capcom could have taken this to the next level is by including Mega Man 9 and 10 for the first time ever on the 3DS.


Last edited by iacon45, 3/6/2016, 5:40 pm
3/6/2016, 5:38 pm Link to this post Send Email to iacon45   Send PM to iacon45
 
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Re: Capcom Did Not Completely Forget about Mega Man afterall....


7 and 8 aren't great games (7 especially looks terrible when compared to it's own peers on the SNES, the incredible Mega Man X trilogy*), and 8 is a weak game compounded by legendarily bad voice acting (Oh no, it's Dwoctor Whywee!). I can understand them avoiding those.

But not including 9 and 10 is definitely a fumble. Those were great games. I'd put 9, especially, right up there with 2 and 3.

I'll pick it up when it goes cheap, but it's not worth 30 bucks with the shoddy treatment and lack of completion.

I still think Megaman deserves better, but given how terrible Capcom is these days I suppose we're lucky we got this.

*not a mistake. I don't acknowledge the post-SNES, terrible MMX games. :P
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Re: Capcom Did Not Completely Forget about Mega Man afterall....


I was watching some gameplay footage, and was happy to see that they restored a frame of animation to Megaman that was missing from the Anniversary collection. It's the frame of him just as he's climbing onto a ledge from a ladder. His upper torso is half over the ledge, and I would use this frame of animation to my advantage- enemy shots would pass over my head and I could return fire instantly. A minor thing, but absolutely no reason it should've been missing from the PS2 compilation in the first place.

Also listened to the end credit music from part 2 on the Legacy Collection, and it sounds right too. The Anniversary Collection started the music halfway through the song for whatever reason. Considering that part 2 was my favorite, these little minor things kept it from being a perfect port and annoyed me.

Good to see it's all fixed for the Legacy edition. Now if only they would put it on the Wii U or PS3 or something.
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