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Optimal Megatron Profile
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Fire Emblem Fates


So, got around to looking into this. Gotta say, I'm incredibly interested in this now. The dual routes thing was interesting, but I'm definitely surprised they're even going for gameplay changes (the Birthright path is more Sacred Stones/Awakening world map with grinding, the Conquest path is more Blazing Sword/Tellius limited XP and set scenarios).

That and perhaps the biggest thing for me: NO MORE BREAKABLE WEAPONS. I am totally willing to see Silver Swords cause stat penalties if I don't have to buy eight of them. :lol

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6/26/2015, 6:14 pm Link to this post Send PM to Optimal Megatron AIM
 
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Re: Fire Emblem Fates


I'm naturally stoked beyond belief that's another FE game coming, and FINALLY i might get a TBS game that supersedes the sublime Tactics Ogre (damn you Squeenix for teasing me with a remake and STILL ending on a cliffhanger) in the "your choices actually matter to the storyline!" category.

I like that they're changing things up a bit, as much as I adore FE, the same rules every time are getting a bit stale, so some changes to the Triangle and some new character classes intrigue me, and i love that there's an option for increased challenge just beyond "play Lunatic and grind your teeth to the bone)...

buuuut.. i'm not loving the total softening of the game for the Nintenoob kiddies. Post turn revivals is lame as hell. I was perfectly cool with casual mode, not everyone needs to appreciate the PermaDeath/Reset factor.. but auto-resing characters every turn literally removes the difficulty from the game. I have faith it'll be optional, but jeez, that's just TOO softcore.

Likewise, I'm honestly not digging the unbreakable weapons, unless there's a major balancing of them. What's stopping me from using my Killing extra critical chance weapons, my armor breaking weapons, my magic weapons, etc all the time if they're not in finite supply?

Granted, my characters won't have crippling back problems 20 years later from not having to carry 5 different lances around, but still. :lol
6/26/2015, 8:00 pm Link to this post Send PM to Greatshot
 
Optimal Megatron Profile
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Head of Mecha Maintenance

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Re: Fire Emblem Fates


The general news I've seen is that the heavier weapons have statistical penalties for using them. Quoted from a summary elsewhere:

quote:

A Bronze Sword cannot crit, but does boost crit evasion by 10.
An Iron Sword is your standard weapon with no positives/negatives.
A Steel Sword reduces avoid by 5 and increases the double attack threshold by 3.
A Silver Sword reduces crit. evade by 5 and STR/SKL by 2 after use and resets the next turn.
A Brave Sword reduces defense and resistance by 4.
This along with the change to hand axes and javelins being only able to attack 1 time now.



This adds a strategic layer to weapon choice, but in my opinion, is better than "make sure you have four Killing Edges to burn through". Similarly, burning gold on the forge between levels allows you to lessen those penalties, which is a good long term thing to keep people from using Iron and Bronze everything.

Honestly, it strikes me as changing one form of micromanagement for another, but this one feels more like "pick what you need" and less "oh, Nephenee literally slaughtered the entire army except that last guy because she ran out of spears to hit them with because I underestimated the reinforcements."



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6/26/2015, 10:53 pm Link to this post Send PM to Optimal Megatron AIM
 
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Re: Fire Emblem Fates


quote:

Optimal Megatron wrote:

The general news I've seen is that the heavier weapons have statistical penalties for using them. Quoted from a summary elsewhere:

quote:

A Bronze Sword cannot crit, but does boost crit evasion by 10.
An Iron Sword is your standard weapon with no positives/negatives.
A Steel Sword reduces avoid by 5 and increases the double attack threshold by 3.
A Silver Sword reduces crit. evade by 5 and STR/SKL by 2 after use and resets the next turn.
A Brave Sword reduces defense and resistance by 4.
This along with the change to hand axes and javelins being only able to attack 1 time now.



This adds a strategic layer to weapon choice, but in my opinion, is better than "make sure you have four Killing Edges to burn through". Similarly, burning gold on the forge between levels allows you to lessen those penalties, which is a good long term thing to keep people from using Iron and Bronze everything.

Honestly, it strikes me as changing one form of micromanagement for another, but this one feels more like "pick what you need" and less "oh, Nephenee literally slaughtered the entire army except that last guy because she ran out of spears to hit them with because I underestimated the reinforcements."




Yea seeing it with some actual balance changes I don't hate it at all. Seeing that each type of weapon has some pros and cons has potential to be an interesting system, but I hope they get the balance right or i'll just be Ironswording my way through this game too and still saving my big guns for bosses and other things that need to die immediately. :lol

That said, Silver equipment is (assuming no other changes to how FE plays) now utter garbage. Yeah, let me drop my stats before the boss counter attacks? No-the-!@#$-un-uh. :lol

I do like the gamble of steel stuff though. Do I risk getting blasted for a chance at more damage?


I am curious though... if the steel weapons increase double attack chances, and throwing weapons can't double hit anymore, I guess it's no longer based on your speed? Not sure I like this on paper. One thing I really love about FE was the fact that stats were MEANINGFUL (unlike, say, Final Fantasy's calculus soup or D3's hilariously skyrocketing to the point of being meaningless numbers).. a couple points makes a huge difference, and you can instantly tell at a glance how dangerous something is. I don't want to see them change it so much it becomes a different game.

But IS has certainly earned the benefit of the doubt from me, so I'm keeping an open mind. Just not completely enthused they're changing something that wasn't broken.
6/26/2015, 11:14 pm Link to this post Send PM to Greatshot
 
Trium Shockwave Profile
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Re: Fire Emblem Fates


The breaking of weapons has always been a turn off for me on the FE series. I always dislike using things in RPGs that are consumable, and hate when games take away something you earned. Weapons that inevitably break is like the worst of both.

Thematically, it makes little sense. If your sword is breaking in battle, you either didn't take care of it, or you had a !@#$ sword. Good weapons are heirlooms, they last generations, and somebody who is at minimum a knight would have a good weapon. A prince or king sure as hell would. I don't mind games that make you maintain your weapon, like if you neglect to stop by the blacksmith every so often then your sword breaks. That falls under "taking care of it", and can be prevented. Having it just wear out like a consumable item with a set number of uses... !@#$ that.

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