Optimal Megatron
Head of Mecha Maintenance
Location: Between the panels
Posts: 6117
|
Reply | Quote
|
|
Re: Mega Mans creator launches kickstarter
quote: Trium Shockwave wrote:
Does kind of bring up an interesting point though. In the age of patches, should games be judged on how they launch, or how they end up? Also makes me worry that even a disc copy of a game isn't enough to preserve it. Say in 15 years you buy a copy of Mighty No. 9 used from a retro game store. You pop it into a console that's never seen it before, but there's no more patch server. Depending on when that disc was pressed, you might get a fixed version, or the broken launch version. That stuff terrifies me, and makes me feel like the game patches on my PS3 and PS4 are actually more important to preserve than my save data.
To a degree, but consider the danger of getting old games already.
Using Pokemon as an example, Generation 1 is roundly considered to be broken balance-wise due to mechanics that didn't work properly on launch. Psychic-types were supposed to be weak to Ghost-types, but the sole ghost-type move in the game was bugged so that Psychic types actually took NO damage from it instead of bonus damage. On top of that, due to the Special Attack and Special Defense being one "Special" stat in Gen 1, Special dominant monsters were able to essentially boost durability AND combat potency with a single move that boosted "special". All of these were addressed in Gen 2 Gold and Silver, but Gen 1 remains broken and fans that play it go into it knowing that.
Yeah, patches fixing broken !@#$ might be lost as servers go down over time, but that's no worse/better than we were back in the classic days where "eh, it went to store shelves broken, oh well" was all there was.
---
|
1/6/2017, 9:25 pm
|
Link to this post
Send PM to Optimal Megatron
AIM
|
Trium Shockwave
Head Systems Tech
Posts: 4587
|
Reply | Quote
|
|
Re: Mega Mans creator launches kickstarter
That wasn't really a bug, just short sightedness. Psychic was supposed to be immune to Ghost, but Night Shade was a fixed damage move so resistance and immunity was ignored. Gen 2 changed it so fixed damage moves ignore resistance, but honor immunity, which is more sensible. Also they smacked Psychics with a 40-ft nerf bat by making them vulnerable to Ghost and adding in Dark, split the Special stat like you said, and separated the critical mechanic from the Pokemon's speed so fast Pokemon wouldn't crit constantly.
Anyway, I take your point, but the thing that bothers me isn't so much that you get stuck with a buggy version of the game. It's that the fixed version ceases to exist once the patch server goes down. Only consoles which had seen that game while the patch server was still there have that data. Unless people can figure out how to hack the consoles to extract that data and share it online, that's going to be a major issue for preservation. Even then I can see a crazy ass Satellaview type situation where people are scrounging through used consoles looking for the patch data of rare games.
|
1/6/2017, 11:08 pm
|
Link to this post
Send Email to Trium Shockwave
Send PM to Trium Shockwave
AIM
|
Greatshot
Moderator
Posts: 4702
|
Reply | Quote
|
|
Re: Mega Mans creator launches kickstarter
quote: Trium Shockwave wrote:
Does kind of bring up an interesting point though. In the age of patches, should games be judged on how they launch, or how they end up?
How they're launched. If your company ships a broken piece of !@#$, you deserve all the bad press, negative reviews, and poor sales that come with it. I'm a-ok with a patch fixing an oversight, but in this day and age releasing something with game ruining bugs is inexcusable.
But call me old fashioned and get off my lawn.
|
1/7/2017, 12:27 am
|
Link to this post
Send PM to Greatshot
|