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Mako Crab Profile
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Re: Mega Mans creator launches kickstarter


YAY!!! I'd love it if they could make it to the co-op online mode. Never seen that in a Megaman game before.
9/18/2013, 1:44 pm Link to this post Send Email to Mako Crab   Send PM to Mako Crab AIM
 
Mako Crab Profile
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Cryptographer

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Re: Mega Mans creator launches kickstarter


12 days left to go and they still need $400,000 to get co-op online mode. Maaaaaaaan, I hope they make it!
9/19/2013, 6:01 pm Link to this post Send Email to Mako Crab   Send PM to Mako Crab AIM
 
GalaxyPaladin Profile
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Re: Mega Mans creator launches kickstarter


met EVERY ONE of the Stretch goals.

That means release on home consoles, portable consoles, next-gen consoles. Online co-op. Online racing mode. And alternate single-player options for Beck's sidekick, Call.


also I just now got that. "Beck & Call." Inafune hasn't changed a bit. :cookie

---


SuperHeroTime!
TWITTER- Paladin4221
10/1/2013, 8:21 pm Link to this post Send Email to GalaxyPaladin   Send PM to GalaxyPaladin AIM
 
Greatshot Profile
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Re: Mega Mans creator launches kickstarter


Indeed. :lol

I'm calling this game "Mega Man Witness Protection Program" from now on emoticon
10/1/2013, 9:07 pm Link to this post Send PM to Greatshot
 
Mako Crab Profile
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Cryptographer

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Re: Mega Mans creator launches kickstarter


I love the fact that they're releasing this game for every major home console, handheld and comp out there. Being available to the largest audience possible can only be good for its chances of success.

And I love that they met every single last stretch goal. I wasn't sure they could do it. Now if only Shantae: 1/2 Blood Genie can do the same!!
10/2/2013, 12:32 pm Link to this post Send Email to Mako Crab   Send PM to Mako Crab AIM
 
iacon45 Profile
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Re: Mega Mans creator launches kickstarter


Im happy it got to the portable port goal, now I can get some Mega Witness Protection (kudos GS :lol) to go.
10/2/2013, 4:29 pm Link to this post Send Email to iacon45   Send PM to iacon45
 
Mako Crab Profile
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Cryptographer

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Re: Mega Mans creator launches kickstarter


So a few years & a lot of negative press later, I got Mighty No. 9 for Christmas. And you know what? It's a fun, solid little game!! The only problem I've noticed is that the screen clips forward a few frames sometimes when the action gets insane. Makes it a pain when I'm dashing around, but it's not a game breaker.

On my first play-through, it took around 6+ hours to beat. There are some parts that are rightly challenging, but only just enough to make me want to keep trying. The fights against Avi & Trinity kicked my butt the most. And most every level had an area that I got hung up on for a while. All good things. I wouldn't want it to be too easy.

I do love that after rescuing the other Mighty Numbers, that you get to see them helping out Beck & working together later. Their banter is endearing, though Avi was quickly annoying when he pops up throughout his level to taunt you. The rest are awesome :)

The ending leaves a bit to be desired. A couple images of the aftermath flash briefly with no text to describe what's going on. Near as I can tell, Trinity goes in for diagnostics, & Beck becomes a champion in the robo-gladiator ring? And there's an after-credits scene (thank god you can skip the 4 hours of kickstarter backers) that leaves me thinking Dr. White is less of a good guy & maybe Blackwell isn't that bad of a bad guy. Not sure if that'a the vibe they were going for. Either way, it works well enough.

So final verdict: I give this game a solid B+ or A-. It's pretty fun, but could use a little more polish. Just minor quibbles mostly. I saw a physical copy for the Wii U that includes all the dlc going for $7 at Best Buy. For that price, you can't go wrong. This is an easy recommendation.
1/6/2017, 5:58 am Link to this post Send Email to Mako Crab   Send PM to Mako Crab AIM
 
Trium Shockwave Profile
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Re: Mega Mans creator launches kickstarter


The Wii U version was regarded as the worst one, with horrendous frame rate issues. That's probably why it was so cheap. The PC version seemed to slow down as you played, requiring frequent restarts of the game, as you can see in ProJared's playthrough: https://www.youtube.com/watch?v=2XFX4IPd0mw&list=PLnECGpr5DfBuTBVkLMarLa53tAvYkkEtx

I don't know how much has been fixed on the various platforms though. What were you playing it on? Sounds like you were still noticing some frame rate problems.

---

In case you don't read enough of my BS here:
http://applesanddango.wordpress.com
http://www.twitter.com/triumshockwave
1/6/2017, 1:22 pm Link to this post Send Email to Trium Shockwave   Send PM to Trium Shockwave AIM
 
Mako Crab Profile
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Cryptographer

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Re: Mega Mans creator launches kickstarter


I have the PS3 version. The frame rate was the only thing I noticed & it was more of a random thing. Nothing that crippled the game.
1/6/2017, 5:45 pm Link to this post Send Email to Mako Crab   Send PM to Mako Crab AIM
 
Trium Shockwave Profile
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Re: Mega Mans creator launches kickstarter


I think the Playstation and Xbox versions were the most stable to start with. I haven't played it myself though. I don't have tons of time to play games between work and other hobbies, and given this one's dreadful launch I just couldn't bother. It's frequently on sale digitally though, so if the price is right I might give it a shot.

Does kind of bring up an interesting point though. In the age of patches, should games be judged on how they launch, or how they end up? Also makes me worry that even a disc copy of a game isn't enough to preserve it. Say in 15 years you buy a copy of Mighty No. 9 used from a retro game store. You pop it into a console that's never seen it before, but there's no more patch server. Depending on when that disc was pressed, you might get a fixed version, or the broken launch version. That stuff terrifies me, and makes me feel like the game patches on my PS3 and PS4 are actually more important to preserve than my save data.

---

In case you don't read enough of my BS here:
http://applesanddango.wordpress.com
http://www.twitter.com/triumshockwave
1/6/2017, 6:28 pm Link to this post Send Email to Trium Shockwave   Send PM to Trium Shockwave AIM
 


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