Runboard.com
You're welcome.

PLEASE VISIT THE ALL NEW DEINONYCHUS' DEN AT DEINONYCHUSDEN.COM!

runboard.com       Sign up (learn about it) | Sign in (lost password?)

Page:  1  2  3  4 ... 18  19  20 

 
Echowarrior Profile
Live feed
Blog
Friends
Miscellaneous info

Chronicler

Posts: 202
Reply | Quote
Re: Transformers: Armada (Revisited)


And now I get to the cast listings proper.

Autobots: Start of Arc One
Autobots: End of Arc One

Subject: Optimus Prime
Affiliation: Autobot
Position: Overall Commander
Alternative Mode: (1) (2) Earth-based Tractor-Trailer
Mini-Con Partners: Sparkplug, Over-Run

Profile: One of the eldest and most revered Cybertronians, Optimus Prime has led the overall Cybertronian military since the First Cybertronian War against the Quintessons. A stalwart commander and leader, Optimus Prime is compassionate and brave, loyal to his allies and to his ideals. He dislikes violence, and prefers to solve his problems peacefully. However, should negotiating fail, Prime will fight to defend his allies, friends, and his world.

Attributes, Abilities, and Equipment: Optimus Prime possesses one of the Seven Artifacts of Primus, the Matrix of Leadership, which grants him guidance in his actions. He is highly intelligent, and he is among the most capable fighters on Cybertron in both armed and unarmed combat. His previous trailer was capable of converting into a field command/gunnery station complete with repair bay and tactical center. Optimus could previously combine with his trailer to form a ‘Super Mode’, increasing his overall firepower. He now currently accomplishes the same thing with four modified drones carried in a secondary trailer. His primary weapons in robot mode previously were a heavy Energon cannon and a light ‘smokestack’ pistol; he now uses a light precision rifle.

Weaknesses: Optimus Prime’s compassion for all life is his greatest weakness; he will risk his own life for the sake of another, even if that entails the greatest sacrifice. Through his link to his trailer, any damage inflicted upon it affects him as well.

Subject: Scavenger
Affiliation: Autobot
Position: Special Forces Officer, Instructor
Alternative Mode: Earth-based Bulldozer
Mini-Con Partner: Rollbar

Profile: Scavenger is one of the wisest and most able fighters on Cybertron, having earned that reputation through years of service to his planet’s defense. He is a capable field commander and a stern instructor of Autobot recruits, his most recent including Hot Shot and Blurr. Though commonly stone-faced and stubborn, Scavenger has a soft side which he reveals only rarely, often when those he trusts most are in grave danger and beyond his help.

Attributes, Abilities and Equipment: Scavenger is a master of the Cybertronian martial art of Crystalocution, and possesses above-average strength and intelligence. He is a capable strategic planner, and is highly skilled in infiltration. In bulldozer mode, he can shatter several feet of concrete in a charge.

Weaknesses: Scavenger possesses few long-range weapons, preferring instead to use unarmed combat techniques. He possesses low overall speed as well.

Subject: Red Alert
Affiliation: Autobot
Position: Medical Officer
Alternative Mode: (1) Earth-based SUV with Medical ID, (2) Earth-based Wagon with Medical ID
Mini-Con Partner: Longarm

Profile: Red Alert has been serving the Autobot cause for as long as he can remember; his experiences in battle have led him to believe that the preservation of life is their greatest priority. To that end, Red Alert has become one of the most renowned medical officers on Cybertron. Autobots and Decepticons both owe their lives to him and his efforts, and respect for him is universally granted.

Attributes, Abilities and Equipment: Red Alert is highly intelligent, and possesses medical knowledge unparalleled among the people of Cybertron. In his original form, his left-arm mounted equipment could switch between a surgical laser and a multi-purpose med-unit, and a mobile diagnosis bay was part of his construction. He was capable of firing a non-lethal stasis disc from his chest, and of deploying a grappling launcher. Currently, he can access a small but powerful laser in robot mode, and can shift it into a hammer or manipulator claw with ease. Can access twin cannons via a Cyber Key.

Weaknesses: Red Alert’s fighting skills are limited, and he himself is against violence. This places him in a difficult position in combat situations.

Subject: Smokescreen/Hoist
Affiliation: Autobot
Position: Operations Officer
Alternative Mode: (1) Earth-based Utility Truck with Crane, (2) Earth-based Excavation Vehicle, (3) Earth-based Luxury Sports Car (Veyron Bugatti)
Mini-Con Partners: Liftor, Refute

Profile: An old, fierce Autobot soldier, Smokescreen was known for making effective use of standard attacks. He was, and is, generally easygoing and friendly, with fair amounts of skill in mechanics and computer systems. Smokescreen made a perfect operations officer and morale booster. His dedication to his job has only increased with his recent upgrade into Hoist, as have his tactical abilities and overall strength.

Attributes, Abilities, and Equipment: As Smokescreen, he was capable of emitting high-frequency wavelengths capable of jamming computer equipment, and was equipped with a Mini-Con enhanced Longarm Cannon. As Hoist, can smash through solid steel with his right arm, and his overall combat abilities have improved significantly. Also has moderately high intelligence and a fair understanding of mechanics.

Weaknesses: His dependence on traditional attacks can make him a predictable opponent.

Subject: Hot Shot
Affiliation: Autobot
Position: Reconnaissance Racer, Land-Based (Recruit)
Alternative Mode: (1) Earth-based Sports Car, (2) Earth-based Luxury Sports Coupe
Mini-Con Partner: Jolt

Profile: Brave, instinctive, decisive and clever, Hot Shot has all the makings of a potentially great leader. However, his inexperience and personal demons continue to haunt him, causing him to occasionally make mistakes on the battlefield. Despite this, Hot Shot is growing as a capable fighter, and has impressed his comrades several times. He promises to become a valued member of the Autobot forces.

Attributes, Abilities, and Equipment: Hot Shot is among the fastest Autobots currently on Earth. In his original form, Hot Shot was capable of deploying diamond-tipped saws in vehicle mode capable of slicing through concrete. In his current form, Hot Shot is equipped with short-range jump jets, allowing him to cover 500 feet in one jet-assisted jump. Can also Powerlink with similarly-sized Transformers.

Weaknesses: Hot Shot’s youth and inexperience lead him to making numerous mistakes. Also, he is plagued by his memories of Wheeljack; however, he is working to overcome this.

Subject: Blurr
Affiliation: Autobot
Position: Reconnaissance Racer, Air-Based (Recruit)
Alternative Mode: Modular Earth-based Racing Car
Mini-Con Partner: Incinerator

Profile: A by-the-book Autobot recruit, Blurr constantly works to improve his abilities through practice and perseverance. When not on a mission, he can be found practicing his sharpshooting skills and racing abilities. He prefers to work alone, but enjoys having company. Blurr has a low tolerance for incompetence or goofing off, but has come to appreciate Hot Shot’s more laid-back methods.

Attributes, Abilities, and Equipment: Roughly Hot Shot’s equal in terms of speed. Is a master marksman, capable of hitting a tin can from two miles away. When engaged in secondary Powerlinx, can activate a flight mode allowing for high-speed, self-sustained flight via VTOL turbines.

Weaknesses: Blurr’s tactics are fairly predictable in combat, despite their effectiveness. May also get into situations where his ‘lone wolf’ mentality can create further problems.

Subject: Vector Prime
Affiliation: Cybertron
Position: Herald of Primus, Keeper of Space and Time
Alternative Mode: Cybertronian Aircraft
Mini-Con Partner: Safeguard

Profile: Among the eldest of Transformers, Vector Prime is a sage advisor to the Cybertron Council and the keeper of Vector Sigma. Few Transformers doubt his wisdom. Rarely does he venture beyond the confines of the Vector Sigma chamber. While ancient, he can be easily approached, and he appreciates the presence and aid of his more youthful associates.

Attributes, Abilities and Equipment: Vector Prime’s armor is highly advanced and can easily deflect most forms of attack. His Cyber Key ability is to create a massive tachyon shield which can amplify and reflect any attack which strikes it. He has limited recognizance concerning the past and future. He carries the ChronoSaber, an artifact which allows him limited control over the flow of time.

Weaknesses: Vector Prime has little practice in combat. Also, use of his time travel ability severely weakens him – excessive use could potentially destroy him.

More to come.
4/25/2007, 12:25 pm Link to this post Send Email to Echowarrior   Send PM to Echowarrior AIM
 
Echowarrior Profile
Live feed
Blog
Friends
Miscellaneous info

Chronicler

Posts: 202
Reply | Quote
Re: Transformers: Armada (Revisited)


A few more bios for everyone.

Decepticons: Arc One Start
Decepticons: Arc One End


Subject: Megatron/Galvatron
Affiliation: Decepticon (Rogue)
Position: General
Alternative Mode: (1) Earth-based Tank, (2) Cybertronian Space Fighter
Mini-Con Partners: Leader-1, Clench

Profile: Ruthless, powerful, and arrogant, Megatron is among the most powerful Decepticons. His quest for power is his only calling, and he will stop at nothing to attain it; his transformation into Galvatron has only amplified this craving. He strongly believes that he has the right to rule over Cybertron...even if he is the only one left on Cybertron. While his arrogance may blind him, very little is capable of stopping him and his efforts.

Attributes, Abilities and Equipment: Megatron is immensely strong, and highly intelligent. He is armed with various weapons in both forms. In his original body, he’s equipped with a deployable switchblade knife mounted in his wrist, twin missile batteries, and a fusion cannon capable of blowing a sizable chunk out of a large mountain. He can convert into a secondary mode to better utilize his weapons. As Galvatron, he is equipped with a powerful Energon-based sword, two shoulder-mounted fusion cannons, six auxiliary cannon units, and an arm-mounted cannon which can double as a semi-autonomous drone.

Weaknesses: His arrogance is his primary weakness, blinding him to threats both from without and within. He was slow and not very maneuverable in tank mode, but his recent upgrade has changed that.

Subject: Starscream
Affiliation: Decepticon
Position: Sub-Commander
Alternative Mode: (1)(2) Earth-based Supersonic Jet
Mini-Con Partner: Swindle

Profile: Intelligent and cunning, Starscream is among the most well-known and respected of Decepticons. A devout follower of the word of Primus, Starscream believes in the rights of the Mini-Cons, and has a fondness and respect for the population of Earth. While a capable warrior, he prefers to operate in the shadows and strike only when victory is certain.

Attributes, Abilities and Equipment: Starscream is among the fastest of the Decepticon fliers. Is equipped with a compliment of cluster bombs and twin Null Cannons. Also a skilled swordfighter, and carries a wing-stored Energon blade. Highly intelligent and resourceful, as well as a capable operations officer.

Weaknesses: Starscream is occasionally overconfident, and may wait too long before striking.

Subject: Thundercracker
Affiliation: Decepticon
Position: Sonic Assault
Alternative Mode: (1) (2) Earth-based Supersonic Jet
Mini-Con Partner: Zapmaster

Profile: A fair warrior, Thundercracker is a loyal ally to his fellow Seeker, Starscream. Despite his loyalty, he doubts his methods, thinking that Starscream tends to be a little too subtle. However, he follows Starscream’s guidance anyway, and trusts his old friend’s intuition. Thundercracker has also gained a fondness for Earth music, particularly American country.

Attributes, Abilities and Equipment: A fast flyer, Thundercracker can fly at speeds exceeding Mach 5. Is equipped with sonic cannons capable of shattering rocks or disrupting enemy systems. Is a fair swordfighter.

Weaknesses: Thundercracker’s doubts often disrupt his thoughts, distracting him from the task at hand.

Subject: Skywarp
Affiliation: Decepticon
Position: Stealth Operations
Alternative Mode: (1) (2) Earth-based Stealth Supersonic Jet
Mini-Con Partner: Thunderclash

Profile: Skywarp is a dedicated warrior, serious and grim but with a sarcastic sense of humor. He’s incredibly light on his feet; many of his opponents barely catch a glimpse of him before they’re defeated in battle. Despite his many achievements, Skywarp shrugs them off, not caring much for prestige; for him, it’s enough to have a job well done.

Attributes, Abilities and Equipment: Skywarp is highly intelligent, fairly strong, and among the fastest of Decepticons. Can teleport for a distance of up to a quarter mile. Is an excellent marksman, capable of hitting a target from over ten miles away with his cannons. Well versed in Cybertronian martial arts, and a capable swordfighter.

Weaknesses: His teleportation abilities put a drain on his energy reserves. Also sensitive about his connections to Starscream and Thundercracker.

Subject: Mudflap
Affiliation: Decepticon
Position: Ground-based Melee Combat
Alternative Mode: Earth-based Heavy Construction Crane

Profile: An amateur street fighter, Mudflap is one of the stronger Decepticons. Despite his massive exterior and brutish fighting style, he’s actually quite jovial in person, and enjoys a good joke here and there. He’s also the first Decepticon to admit the positives of the Autobots, having been trained by Landmine in the art of combat. Nevertheless, he is a capable fighter with a well-earned ego, and not to be underestimated.

Attributes, Abilities and Equipment: Subject is of moderate intelligence but high strength. Crane arm can shatter steel. Is deceptively agile for a Transformer of his size. Has limited mastery of Metallikato, and can hold his own against up to three opponents at once. Possesses a Cyber Key ability allowing him to deploy a missile launcher and a long Energon blade.

Weaknesses: Mudflap has an easily-bruised ego.

Subject: Thrust
Affiliation: Decepticon (Rogue)
Position: Strategist
Alternative Mode: Earth-based Supersonic VTOL Jet
Mini-Con Partner: Inferno

Profile: Eager for power and prestige, Thrust allied himself with Megatron more to share in the glory than in any sense of loyalty to Megatron’s ideals. While a fair strategist and a capable fighter, Thrust is also a bit of a coward, and tends to hide behind Transformers with greater power or strength. He’s earned the contempt of many thanks to his actions, but few have done anything about it. Yet.

Attributes, Abilities and Equipment: Thrust is a capable and experienced tactician, and can analyze any battle strategy and take advantage of any potential weaknesses. Is a fair con artist, with a degree of strength and speed. Highly maneuverable in vehicle mode.

Weaknesses: Lacks foresight; will serve anyone of great power, and has earned many enemies. Can be outsmarted.

Subject: Demolishor
Affiliation: Decepticon
Position: Ground-based Long Range Assault
Alternative Mode: (1) Earth-based Mobile Missile Unit/Tank, (2) Earth-based Dump Truck
Mini-Con Partner: Blackout

Profile: A heavy hitter for the Decepticons, Demolishor sided with Megatron due to his charismatic cries for power and manifest destiny. However, after years of conflict and strife, Demolishor has come to question Megatron’s methods and motives. Not among the smartest of warriors but skilled at what he does best, Demolishor is loyal to his leader, but knows that he can choose whom he follows. Has a light fondness for the Mini-Cons serving with him and the Earth’s human population.

Attributes, Abilities and Equipment: Subject is of moderate intelligence and high strength. Equipped with numerous long-range weapons and a modified gun sight built into his optics; can spot a target from several miles away. Has heavy armor which prevents serious damage to his systems.

Weaknesses: Not very fast in battle. Lacks initiative.

Subject: Cyclonus/Snowcat
Affiliation: Decepticon (Rogue)
Position: Long Range Assault
Alternative Mode: (1) Earth-based Assault Helicopter, (2) Earth-based Arctic Ground Vehicle
Mini-Con Partner: Crumplezone

Profile: Arguably insane, Cyclonus enjoys causing destruction and mayhem, and often charges into battle without heed for his own safety. He joined Megatron not for power, but to cause chaos. A fair warrior, but not too bright, Cyclonus tends to charge right at his opponents, guns blazing and weapons tearing apart anything that gets in his way. This didn’t change when he became Snowcat; if anything, it got worse.

Attributes, Abilities and Equipment: As Cyclonus, was a fair flier; is incredibly fast over short distances. As Snowcat, capable of traversing arctic terrain without difficulty. Not very intelligent, but fairly strong in battle. Is highly maneuverable in vehicle mode, especially on ice. Equipped with deployable skis and twin energy cannons mounted on his back in both modes.

Weaknesses: Subject can be caught up in his own destructive acts, and tends to be so focused on destruction that he ignores his allies’ calls for aid. Can be defeated if opponent dodges initial strike.

Subject: Wheeljack
Affiliation: Decepticon (former Autobot)
Position: Ground-based Melee Combat
Alternative Mode: Earth-based Sports Coupe
Mini-Con Partner: Windsheer

Profile: Young and proud, Wheeljack has felt abandoned by the Autobot cause due to an accident in his training. This led to his joining the Decepticons, compounded by Megatron’s act in saving his life. Fierce in battle and motivated by his anger, he does somewhat question his choices. He’s begun to see his way past his vengeance, and that Megatron is indeed the greater evil...

Attributes, Abilities and Equipment: Subject is a trained melee fighter, and is equipped with two specially-modified stun batons. Highly fast in vehicle mode, and agile in robot mode.

Weaknesses: Possesses no long-range offensive weaponry; so previously clouded by his desire for vengeance that he’d strike out against anything that approaches him, friend or foe.


More to come.
4/25/2007, 4:11 pm Link to this post Send Email to Echowarrior   Send PM to Echowarrior AIM
 
Echowarrior Profile
Live feed
Blog
Friends
Miscellaneous info

Chronicler

Posts: 202
Reply | Quote
Re: Transformers: Armada (Revisited)


And more...

Decepticons: Eclipse Team
Decepticons: Arc Two Galvatron
Decepticons: Arc Two Starscream

Subject: Tidal Wave/Mirage
Affiliation: Decepticon (Rogue)
Position: Heavy Destroyer
Alternative Mode: (1) Earth-based Aircraft Carrier, (2) Earth-based Combat Boat
Mini-Con Partner: Ramjet

Profile: Brutal, destructive, and utterly relentless, Tidal Wave is a Decepticon of great and terrible power. While he projects the image of a hulking brute with limited intelligence, this is in fact a carefully-crafted ruse; the truth is that Tidal Wave is a cold and sadistic bully, more than capable of getting at the core of a ‘bot and unnerving them. Though terrifying in his own right, his comments can make a Transformer uneasy. His metamorphosis into Mirage made him smaller, more powerful and more agile, but they didn’t take away his aggressiveness and malice.

Attributes, Abilities and Equipment: Subject is of above-average intelligence and tremendously strong, with thick armor capable of shrugging off all but the most powerful attacks. His heavy weapons can tear through almost anything. As Tidal Wave, could separate into three components to form combat armor for Megatron. Has since lost this ability.

Weaknesses: As Tidal Wave, Subject was lacking in speed. This has been corrected as Mirage, but he remains at a loss against Transformers smart enough to dodge his fire and confident enough to shrug off his taunts.

Subject: Slugslinger
Affiliation: Decepticon (Rogue)
Position: Air Warrior
Alternative Mode: Twin Cockpit Combat Fighter

Profile: A sneering braggart, Slugslinger considers himself the best gunslinger among the Decepticons, and will blast anyone who disagrees. A capable warrior with amazing firepower and a malicious streak, Slugslinger joined Megatron’s faction to prove himself, and serves as the aerial support of the Eclipse Team, a strike force consisting of himself, the brutish Tidal Wave, and the silent and deadly Sharkticon. Willing to pick a fight with friend or foe, Slugslinger is a dangerous adversary...and a wary ally.

Attributes, Abilities and Equipment: Subject possesses above average strength and intelligence, and is an adequate sharpshooter and gunslinger. Armed with a high-energy plasma caster which is mounted on his shoulder in robot mode, and capable of shifting into a high-velocity flight mode.

Weaknesses: Subject is truly a coward, and will run when his weapon’s power runs out.

Subject: Sharkticon
Affiliation: Decepticon
Position: Deep Sea Warrior
Alternative Mode: Submarine

Profile: Silence is Sharkticon’s preferred medium; the quieter, the better, especially when he’s at work. A deliberate thinker and a quiet companion, Sharkticon prefers strategy and lets his accomplishments speak for him. While his position on the Eclipse Team has given him acclaim among Megatron’s forces, his long periods of reflection have led him to question his position among the rogue Decepticons...

Attributes, Abilities and Equipment: Subject is highly intelligent and a capable strategist. Is very fast in vehicle mode; capable of speeding through water at high velocity. Equipped with twin energy cannons capable of being accessed in either mode.

Weaknesses: Subject’s deliberations can be costly and distracting in open battle.

Subject: Thunderblast
Affiliation: Decepticon (Rogue)
Position: Heavy Aquatic Assault
Alternative Mode: Earth-based Combat Boat

Profile: Fierce, proud, aggressive and vain, Thunderblast is the Decepticon femme fatale and proud of it. While fearful of those possessing great power and enamored with Megatron, her true loyalty is to herself and no one else, and she’ll fight to keep herself alive no matter what. With overwhelming firepower and an apparently playful personality, Thunderblast intends to survive the war and take a few Autobots down on the way.

Attributes, Abilities and Equipment: Subject is fairly clever, and uses her high speed in both robot and vehicle mode to her advantage. Possesses a quad missile launcher capable of shifting into a plasma cannon with the help of a Cyber Key. Highly agile on both land and in water, and capable of flight through jets mounted in her wings. Invulnerable in flight with the aid of force fields.

Weaknesses: Subject’s arrogance and vanity can get the best of her, while her lack of loyalty leads few to trust her. Her invulnerability in flight is limited by her power supply.

Subject: Brushguard
Affiliation: Decepticon (Rogue)
Position: Xenobotanist
Alternative Mode: Earth-based Off-Road Vehicle

Profile: A Decepticon scientist working for Megatron, Brushguard has dedicated himself to xenobotany, the study of alien plant life. Obsessed with plants, Brushguard is convinced that using plant toxins will enable the Decepticons to conquer entire worlds by eliminating the local populations through poison. Fiercely hated by his cousin Overhaul, Brushguard will stop at nothing to see his plants gain dominance.

Attributes, Abilities, and Equipment: Subject is highly intelligent and extremely dangerous, well trained in xenobotany and genetics. Not a skilled warrior, but equipped with acid-injecting blades and a powerful acid-burst weapon activated via a Cyber Key. Generally non-violent, but willing to let his allies or creations act for him.

Weaknesses: Subject is highly insane. While this makes him unpredictable, it also makes him an uneasy ally among the Decepticons.

Subject: Lugnutz
Affiliation: Decepticon
Position: Marksman
Alternative Mode: Earth-based Motorcycle (Harley Davison)

Profile: A loner by nature who only craves the open road and time to himself, Lugnutz is happy to leave alone and be left alone. Unfortunately for him, he’s been dragged into the current war over the Mini-Cons, and finds himself stuck with Starscream out of boredom. His only real friend is his assault rifle, Dutch, who he protects like a priceless possession and uses with stunning accuracy. While more interested in touring Earth’s dusty highways and writing poetry, Lugnutz is willing to swallow his pride in order to make sure he can keep on racing the night.

Attributes, Abilities and Equipment: Subject is of average intelligence and has a relaxed demeanor, making him easy to relate to. Can generate enough sound to shatter glass and overwhelm a Transformer’s audio receptors anywhere within 100 feet. Has a shoulder-mounted cannon activated via a Cyber Key. Fairly fast and light, and a capable marksman.

Weaknesses: Lacking in physical strength, and easily distracted while out on missions.

Subject: Shortround
Affiliation: Decepticon (Rogue)
Position: Aquatic Transport
Alternative Mode: Earth-based Hovercraft

Profile: Nervous and somewhat clumsy, Shortround is not regarded highly among the other Decepticons. He is unaware of this fact, and continues to doggedly pursue the objects of his affections; toys from throughout the development of mankind, and Thunderblast. The Decepticon femme at best considers him a useful thrall, at worst an annoyance. Battles make him overexcited, and it’s only in these all-too-often cases that he proves to have any worth to the Decepticons, distracting the Autobots and allowing his comrades to escape.

Attributes, Abilities and Equipment: Subject is fairly intelligent on specific topics, particularly toy construction and Thunderblast’s capabilities in battle. Has twin torpedo launchers mounted on his shoulders in robot mode, activated with the use of a Cyber Key, and is equipped with a high-powered plasma gun that often knocks him off his feet.
Highly fast and maneuverable over both land and water.

Weaknesses: Lacks little knowledge beyond his dedicated areas, and is all but useless in a firefight.

4/25/2007, 4:35 pm Link to this post Send Email to Echowarrior   Send PM to Echowarrior AIM
 
Deinonychus Profile
Live feed
Blog
Friends
Miscellaneous info

Admiral Asshole

Posts: 10948
Reply | Quote
Re: Transformers: Armada (Revisited)


Well...this is going to take a while to plow through :lol

---

4/25/2007, 5:15 pm Link to this post Send PM to Deinonychus AIM
 
Matrix Dragon Profile
Live feed
Blog
Friends
Miscellaneous info

Moderator

Posts: 5172
Reply | Quote
Re: Transformers: Armada (Revisited)


quote:

Deinonychus wrote:

Well...this is going to take a while to plow through :lol



Oh, it's well worth the effort Deino, trust me.
4/26/2007, 8:50 am Link to this post Send Email to Matrix Dragon   Send PM to Matrix Dragon
 
Echowarrior Profile
Live feed
Blog
Friends
Miscellaneous info

Chronicler

Posts: 202
Reply | Quote
Re: Transformers: Armada (Revisited)


quote:

Matrix Dragon wrote:

quote:

Deinonychus wrote:

Well...this is going to take a while to plow through :lol



Oh, it's well worth the effort Deino, trust me.



And it'll only get worse. But I think you'll have fun.


4/27/2007, 12:41 pm Link to this post Send Email to Echowarrior   Send PM to Echowarrior AIM
 
Echowarrior Profile
Live feed
Blog
Friends
Miscellaneous info

Chronicler

Posts: 202
Reply | Quote
Re: Transformers: Armada (Revisited)


More profiles for everyone. Expect the rest over the course of this week and next.

Autobots: Reinforcements

Subject: Jetfire
Affiliation: Autobot
Position: Aerospace Commander
Alternative Mode: (1) Earth-based Space Shuttle, (2) Aerospace Combat Fighter
Mini-Con Partner: Comettor

Profile: A dependable, loyal officer, Jetfire is Optimus Prime’s valued second-in-command. Believing that morale is just as important as good tactical planning, Jetfire makes an effort to know all the Autobots under his command and help to keep their spirits high. Thanks to these efforts, he’s also aided in tactical planning and helped to further the careers of several Autobot recruits. Despite his numerous contributions in strategy and tactical planning, Jetfire prefers to be out on the trenches fighting a war instead of dealing with the politics of running one.

Attributes, Abilities, and Equipment: Jetfire is highly intelligent, and one of the few Autobots capable of flight. In his alternative mode, Jetfire can reach high speeds in space, and is capable of traveling several light-years’ distance in a few hours. He could previously combine with Optimus Prime, allowing his commander high-speed flight capabilities in robot mode; currently can combine with other similarly-equipped Autobots via Powerlinx technology. His former armaments in robot mode included a tri-barreled plasma cannon, which doubles as an engine in its secondary configuration, and a titanium shield; currently uses a satellite cannon.

Weaknesses: Jetfire can be overeager in battle, leading to occasional mishaps on the field.

Subject: Landmine
Affiliation: Autobot
Position: Special Forces Officer, Instructor
Alternative Mode: (1) Earth-based Industrial Vehicle, (2) Earth-based Construction Vehicle

Profile: One of the oldest Autobots on Cybertron, Landmine has been among the greatest Autobot warriors since the early days of his world’s history. A trusted and valued ally, he’s even taught Optimus Prime a few tricks. His experience makes him an excellent field commander, and his reputation leaves little doubt in the eyes of his allies. He does have a soft spot for the Autobots’ new human allies.

Attributes, Abilities, and Equipment: Landmine is highly intelligent and experienced in the art of combat. Skilled in Metallikato. Possesses immense physical strength. In his original body, could combine with optional armor giving him enhanced strength and firepower in robot mode. Currently can access powerful turbines in robot mode with the aid of a Cyber Key.

Weaknesses: Landmine is an older warrior, and requires maintenance more often than his allies. Not very fast in vehicle mode.

Subject: Ironhide
Affiliation: Autobot
Position: Architect
Alternative Mode: Earth-based SUV

Profile: More comfortable with schematics and designs, Ironhide is a far better architect than warrior. However, due to experiences against Megatron’s faction in the Uprising, he insists on taking part in the Autobot militia. While his work with the Autobot Corps of Engineers has given him high esteem among his comrades, Ironhide still wishes he were a better fighter. Any Autobot training him is in for a great deal of trouble.

Attributes, Abilities and Equipment: Ironhide is fairly intelligent and a skilled architect. Very strong, with equally strong armor. Has installed two long-range shoulder-mounted cannons capable of hitting targets five miles away. Possesses Powerlinx technology allowing him to combine with any similarly-designed Autobot.

Weaknesses: Ironhide lacks speed, and his lack of experience and overabundance of initiative lead him to making disastrous choices.

Subject: Beachcomber
Affiliation: Autobot
Position: Coastline Reconnaissance
Alternative Mode: Earth-based Dune Buggy

Profile: Good-natured and quick to make a joke, Beachcomber likes to think of himself as comic relief for the Autobot forces. However, he takes his duties seriously, and is quick to look after those he feels are neglected by his comrades. Though lightly armed, Beachcomber is quick to fight for the defenseless and what he believes in.

Attributes, Abilities and Equipment: Build for desert and beach terrain, Beachcomber has been optimized for amphibious operations. Armed with heavy pistols and shoulder cannon arrays, and equipped with infrared sensors allowing for detection of approaching enemies from up to five miles away. Possesses Powerlinx technology allowing him to combine with any similarly-designed Autobot.

Weaknesses: Beachcomber has an intense distrust of the Decepticons, and is reluctant to trust them. His heavy armor slows him down in conditions which he isn’t built for.

Subject: Crosswise
Affiliation: Autobot/Mercenary
Position: Special Forces Operative
Alternative Mode: Earth-based Luxury Sports Car (Veyron Bugatti)

Profile: A skilled warrior, Crosswise has traveled the galaxy hunting Decepticon criminals wanted for the most terrible crimes against Cybertron. Gruff, sarcastic, and quick to look down upon younger warriors, Crosswise maintains a healthy respect and loyalty to Optimus Prime despite his mercenary status. He’s earned the respect of many Decepticons, as he’s more than willing to do whatever it takes to win.

Attributes, Abilities, and Equipment: Crosswise is a capable fighter, quick on his feet and a capable hunter. He’s more than capable of conceiving a clever trap, as well as working his way out of any situation. Armed with a powerful multi-cannon with flamethrower option, and capable of accessing missile banks via his Cyber Key. Also equipped with grapple lines mounted in his side booster pods.

Weaknesses: Crosswise is highly antisocial, preferring to work alone. This has led to him getting into dangerous situations on several occasions.

Subject: Sideswipe
Affiliation: Autobot
Position: Communications Officer (Recruit)
Alternative Mode: Modular Earth-based Sedan
Mini-Con Partner: Nightbeat

Profile: Young and somewhat overeager, Sideswipe dreams of one day becoming a great and experienced Autobot like his more experienced brother, Sunstreaker. Thanks in part to his lack of combat training, however, Sideswipe has mostly been regulated to communications and operations work. While this has given him a good understanding of technology, Sideswipe still hopes to one day fight alongside his brother.

Attributes, Abilities, and Equipment: Sideswipe is a capable communications officer. He’s fairly speedy in vehicle mode, but not the fastest of Autobots. Has taken some training in Cybertronian martial arts, but limited in his abilities.

Weaknesses: Sideswipe’s over-eagerness can occasionally land him in dangerous situations, forcing others to come to his aid. He overestimates his abilities as well, and often causes more problems than he solves.

Subject: Overhaul
Affiliation: Autobot
Position: Special Forces Operative
Alternative Mode: Earth-based SUV

Profile: Tough, powerful, and ready for a scrap, Overhaul is the best at what he does, and what he does isn’t pretty. A lone wolf by nature, he’s still a capable warrior and a proud team player, ready to rise to an ally’s defense. He owes Optimus Prime a debt of honor for saving his life, and more than remembers the situation that led to his bond with his leader.

Attributes, Abilities and Equipment: Fairly intelligent and quite speedy, Overhaul is a berserker on the battlefield. Is equipped with fixed diamond claws, and can activate a powerful pulse missile via a Cyber Key. While mistrustful of some, once his loyalty is earned, it’s kept.

Weaknesses: Overhaul’s small size and light armor can cause him problems when alone on the battlefield.

Subject: Omega Sentinel
Affiliation: Cybertron
Position: Optimum Defense
Alternative Mode: Cybertronian Transport Unit

Profile: Created by the Quintessons during the First Cybertronian War, the Omega Sentinels were developed as a means of keeping the population in line. Designed with advanced artificial intelligence and replicating the Transformers’ abilities, the Omega Sentinels proved to be a threat...until the Supreme Sentinel was captured and given life. What Omega Sentinels survived the war were integrated into the Cybertron Security forces. They lack personality, being little more than highly intelligent drones, but more than make up for it in firepower and numbers.

Attributes, Abilities and Equipment: Omega Sentinels currently number at six hundred eight, split between Cybertron, its colonies, and its outposts. They are highly intelligent, capable of operating solo or in cooperation with other units. Each Sentinel is designed with small holding bays within their torsos for carrying small Transformers or disassembled larger ones, and carry a large assortment of heavy and medium armaments. Sentinels are also capable of separating into three smaller components; a small central core unit about the size of a Mini-Con, and two larger units capable of forming two smaller vehicles or stationary defense platforms.

Weaknesses: Despite their high artificial intelligence, a given Omega Sentinel can be defeated given proper strategy. Also, they are non-sentient, lacking sparks, and their heavy armor decreases their speed immensely in robot mode.

4/27/2007, 12:50 pm Link to this post Send Email to Echowarrior   Send PM to Echowarrior AIM
 
Echowarrior Profile
Live feed
Blog
Friends
Miscellaneous info

Chronicler

Posts: 202
Reply | Quote
Re: Transformers: Armada (Revisited)


More profiles for everyone.

Autobots: Cybertron Crew

Subject: King Atlas
Affiliation: Autobot
Position: Aerial Commander
Alternative Mode: High-Velocity Bomber

Profile: Stubborn, ruthless, and direct, King Atlas is one of the few Autobots who practices the philosophy of ‘shoot first, ask questions later’. Certain that security for Cybertron can be most easily achieved through the destruction of its enemies, Atlas is the first to push for an aggressive solution no matter the cost or the odds, calling such things ‘acceptable losses’. Needless to say, this philosophy has put him at odds with Optimus Prime on more than one occasion, but even Prime admits that Atlas gets results.

Attributes, Abilities and Equipment: Atlas is among the fastest of Autobot fliers, capable of attaining speeds of up to Mach 10 in Earth-like atmospheres. He can absorb solar energy and release it in powerful blasts from his chest, and can bomb targets from a distance of 10 miles.

Weaknesses: King Atlas has gained a reputation for being ruthless, and for not caring much about collateral damage. This has led him to be unpopular with most Autobot officers.

Subject: Ratchet
Affiliation: Autobot
Position: Medical Officer
Alternative Mode: Earth-based SUV

Profile: One of the pre-eminent battlefield medics among the Autobots, Ratchet does his best to maintain a positive demeanor when at work. His relaxed manner and witty sense of humor help him to keep his patients feeling better both physically and mentally, and his iron determination to heal where he can has given him a solid reputation among the Autobots. Many even prefer him to Red Alert as a medical officer; while Red is the best medic, Ratchet has the better bedside manner, and many Autobots are proud to consider him a friend.

Attributes, Abilities, and Equipment: Highly intelligent, among the most skilled medical technicians on Cybertron. Has made an effort to learn about physiology among humans in addition to Transformers. Equipped with assorted medical equipment including laser scalpels, arc welders, diagnostic sensor, and a Cybertronium blade that doubles as both an emergency saw and defensive weapon. Fairly maneuverable in uneven terrain.

Weaknesses: Fuel inefficient, and while a skilled medic, not the most capable of warriors.

Subject: Scattorshot
Affiliation: Autobot
Position: Communications/Operations Officer
Alternative Mode: Earth-based Armored Missile Truck

Profile: Nervous, paranoid, lacking confidence and always worried that something bad’s just around the corner; Scattorshot is among the antsiest of Transformers. Unfortunately, he’s usually right. Scattorshot’s technical abilities make him a valued asset, however, and he occasionally performs powerful and effective combat maneuvers which surprise even him. Jetfire, despite having to deal with his constant worrying, has grown to appreciate him and noted his potential.

Attributes, Abilities, and Equipment: Scattorshot is a capable communications officer. Can project jamming fields capable of blocking a ship from radar and visual scanners. Has equipped himself with high-yield artillery launchers, and can activate additional artillery via a Cyber Key.

Weaknesses: Scattorshot is nervous in everyday situations outside of his normal routine, and his lack of confidence affects his abilities in battle.


4/27/2007, 4:37 pm Link to this post Send Email to Echowarrior   Send PM to Echowarrior AIM
 
Echowarrior Profile
Live feed
Blog
Friends
Miscellaneous info

Chronicler

Posts: 202
Reply | Quote
Re: Transformers: Armada (Revisited)


And more for everyone.

Velocitron Autobots & Decepticons

Subject: Override
Affiliation: Autobot
Position: Velocitron Governor
Alternative Mode: High-Speed Racing Vehicle

Profile: The fastest Autobot on Velocitron, perhaps the fastest in the galaxy, Override is also among the most stubborn and carefree with her position as governor of the peaceful Speed Planet. Despite her shortcomings, she is also among the most loyal and brave Autobots one could ever hope to meet; once you have earned her friendship and respect, it takes a massive amount of effort to lose it.

Attributes, Abilities and Equipment: Override is among the fastest Transformers in the galaxy, capable of reaching speeds equal to Mach 1 on the ground. She’s also an experienced racer and pilot who operates on instinct, allowing things to come naturally to her. Her secondary boosters can also switch to laser cannons with the aid of a Cyber Key.

Weaknesses: Override’s love of racing borders on obsession, though she is showing signs of overcoming it.

Subject: Brakedown
Affiliation: Autobot
Position: Velocitron Sage
Alternative Mode: High-Speed Dragster

Profile: One of the oldest racers on Velocitron, Brakedown was a previous colonial governor before passing the torch to his greatest student, Override. Brakedown is highly intelligent with an excellent memory despite his old age, and has raced on every bit of track on the Speed Planet. Between mentoring turbo-revving young speedsters and keeping Override on her goals, Brakedown has his hands full.

Attributes, Abilities, and Equipment: Brakedown is highly intelligent and experienced, and is an experienced racer. Can activate an Energon-based bayonet via a Cyber Key, and is a fair swordsman.

Weaknesses: Subject’s body is ancient, thus subject to heightened levels of fatigue. Also, he possesses no medium-to-long-range weaponry, leaving him vulnerable to attack from a distance.

Subject: Clocker
Affiliation: Autobot
Position: Junior Aide
Alternative Mode: High-Speed Performance Racer

Profile: Young, over-eager, and energetic, Clocker is determined to become one of the fastest Transformers in the galaxy in honor of his hero, Override. He’s shown an incredible willingness to do so, going so far as to modify himself for greater racing performance. Brakedown has taken it upon himself to train this young speedster in the art of racing, and despite how many times Clocker’s crashed or exhausted himself on the track, the older Transformer can’t help but admire the fact that he’s always gotten back up and tried again.

Attributes, Abilities, and Equipment: Clocker is fairly intelligent, and incredibly fast. His body frame has been modified to make him as aerodynamic as possible, while engine boosters allow him greater performance. His primary weapon is activated through the use of a Cyber Key, allowing his engine boosters to shift into a dual-barreled high-energy cannon. His exhaust units also double as multi-cannons.

Weaknesses: Clocker possesses limited armor, and his enthusiasm often exceeds his ability.

Subject: Dirt Boss
Affiliation: Decepticon
Position: Velocitron Road Warrior
Alternative Mode: Monster Truck

Profile: Ruthless on the roads, impatient with others, and generally very blunt, Dirt Boss is an outlaw in all but occupation. He considers himself a troubleshooter; he’s quick to point out any problem, and the first to volunteer to help fix it. Distrustful of Megatron and his methods, Dirt Boss prefers to work his own way through the world...but isn’t above taking a little help now and again.

Attributes, Abilities and Equipment: Dirt Boss is heavily armored and incredibly fast for his size, with his body suited for off-road travel. Using a Cyber Key, he can convert to a faster mode for street travel or, in robot mode, activate high-intensity cannons.

Weaknesses: Subject has few weapons in robot mode, and none in vehicle mode; he mostly relies on his mass to tear through or around obstacles.


4/28/2007, 5:47 pm Link to this post Send Email to Echowarrior   Send PM to Echowarrior AIM
 
Matrix Dragon Profile
Live feed
Blog
Friends
Miscellaneous info

Moderator

Posts: 5172
Reply | Quote
Re: Transformers: Armada (Revisited)


Your world-building talents amaze me.
4/28/2007, 9:22 pm Link to this post Send Email to Matrix Dragon   Send PM to Matrix Dragon
 


Add a reply

Page:  1  2  3  4 ... 18  19  20 





You are not logged in (login)

PLEASE VISIT THE ALL NEW DEINONYCHUS' DEN AT DEINONYCHUSDEN.COM!

EMERGENCY OFFSITE SHOUTBOX HERE